Fallout 76's map is four times bigger than that in Fallout 4.The entire map is divided into six sectors. Rad Res: 250, HP: 800 Rad Res: 250, HP: 375 Energy Res: 100 Damage Res: 300 HP: 390 Energy Res: 70 Damage Res: 110 Rad Res: 130, HP: 1550 Rad Res: 60. Try to put a barrier between you and them, or unload a hail of bullets their way. Rad Res: 50. The Fallout series is full of interesting mutated creatures and beasts that would like to have you for dinner. Energy Res: 50 Respect others, think before you post, and be prepared for puns. That said, Super Mutants are more durable than most. Energy Res: 100 Rad Res: 250, HP: 95 Damage Res: 100 Rad Res: 250, HP: 20 Damage Res: 150 Damage Res: 150 Locations and places worth visiting, Quests and Quest givers, Main Missions, Side Quests, Events, Traders, Treasure Maps, Enemies, Monsters, Workbenches, Magazines, Holotapes, Bobbleheads, Power Armor Locations, Secrets and Resources. They're also remarkably slow, so you can use that to your advantage. Damage Res: 10 Damage Res: 5 Use melee weapons to make quick work of them. Damage Res: 150 Damage Res: 200 Rad Res: 135, HP: 350 Damage Res: 125 Damage Res: 50 Rad Res: 135. Rad Res: 150, HP: 1650 HP: 55 Rad Res: 250, HP: 55 Keep Distance Away from Melee Enemies. Rad Res: 10, HP: 300 Rad Res: 5, HP: 3700 Rad Res: 15, HP: 250 Damage Res: 10 Energy Res: 100 Damage Res: 60 This one is relatively slow, so you can circle-strafe them, but they are capable of taking a lot of damage. Rad Res: 350. Energy Res: 25 These are passive, but are worth shooting down for extra goodies. Damage Res: 90 Don't get close to these as their punches hurt a lot. Fallout 76 Enemies are Fallout 76 Creatures and Robots, and comprise the many entities the players would face.From the bloodthirsty raiders, other factions and the most dangerous mutants of the Wasteland. Rad Res: 150, HP: 875 Damage Res: 110 Energy Res: 40 Damage Res: 10 Most enemies in The Forest max at level 50. Energy Res: 65 Rad Res: 150, HP: 145 Energy Res: 50 Energy Res: 35 Rad Res: 350, HP: 1100 Shotguns and melee weapons can also work. November 14, 2018 by Ali Leave a Comment. Energy Res: 5 Rad Res: Immune. In this Fallout 76 Workshops Guide, we will guide you on how you can claim different workshops scattered around the Appalachia and claim them as your own in Fallout 76.Workshops act similar to camps but you cannot move them around like your own camps and anyone in the server can claim a workshop as their own if the current owner fails to defend it. It takes around 80-100 hours to unlock all of the achievements in the base game on Xbox One. Energy Res: 10 Energy Res: 125 Avoid unless you're actively seeking to kill it. Damage Res: 60 Damage Res: 150 Damage Res: 150 Damage Res: 40 Energy Res: 75 Rad Res: 250, HP: 1800 Damage Res: 50 Energy Res: 20 Energy Res: 50 Rad Res: 10, Damage Res: 150 Rad Res: 250, HP: 50 Damage Res: 40 VATS is certainly the way to go as none are particularly tough. Damage Res: 30 Energy Res: 20 Damage Res: 50 Damage Res: 250 Energy Res: 140 Damage Res: 150 Use cover as much as possible to hide and try to take out their brain dome. Energy Res: 230 Damage Res: 85 Rad Res: 130, HP: 20 Rad Res: 250. Fallout 76's Appalachia plays host to many a nasty creature and, if you've explored enough, you've likely bumped into your fair sahre of legendary enemies in various locations.. Damage Res: 40 Energy Res: 50 Your email address will not be published. Energy Res: 70 Use V.A.T.S to make ⦠This new update makes the game scale better for different levels, even if theyâre playing together. Rad Res: 250. Damage Res: 15 Energy Res: 135 It can also erupt into a huge explosion after covering its face with wings, so run as far away as you can. Energy Res: 135 Damage Res: 150 Rad Res: 15. Rad Res: 50, HP: 375 Energy Res: 125 Throwable Weapon List Thrown Before Damaging. Rad Res: 250, Damage Res: 130 Rad Res: 300, HP: 1725 We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Rad Res: 250, HP: 4175 Damage Res: 250 Energy Res: 100 Rad Res: 150, HP: 25 Energy Res: 5 Rad Res: 250, HP: 550 Rad Res: 250, HP: 650 They're only capable of biting so try circle strafing to avoid damage where possible. Rad Res: 150. HP: 110 Rad Res: 50, HP: 600 Rad Res: 20, HP: 750 Rad Res: 250, HP: 120 Damage Res: 115 Damage Res: 175 Only has the alien blaster as a weapon, but it does like to use it a lot. Energy Res: 25 Passive and very weak. Rad Res: 250. Rad Res: 150, HP: 1050 Throwable weapons need to be tossed or thrown at an enemy or area before their effects can happen. Capable of ranged attacks, but primarily focus on melee swipes. Rad Res: 15, HP: 375 Rad Res: 250. They attack by spitting. They are noisy, so keep an ear out for their telltale scuttle. Damage Res: 100 This means your maximum HP will go down and you're more open to mutations as a result. To see this content please enable targeting cookies. Energy Res: 290 Damage Res: 85 Energy Res: 100 Weapon levels are input based on editor's weapon list. Log in. Energy Res: 10 Legendary ones have a different icon and can heal themselves after taking a chunk of damage. Energy Res: 100 Damage Res: 100 If so, take a melee weapon and swing it around a bit. Energy Res: 100 Use either explosive or energy weapons against these as they're more durable to normal shots. Rad Res: 250, HP: 250 Damage Res: 50 General information. Energy Res: 5 Rad Res: 15, HP: 140 These should be prioritised over other enemies as they are always negative effects, as mentioned in our Fallout 76 diseases guide. Rad Res: 150, HP: 25 Rad Res: 250, HP: 325 Rad Res: 250, HP: 150 Damage Res: 10 They usually attack in groups and can cause diseases very quickly. Rad Res: 1000. Damage Res: 100 Damage Res: 135 Rad Res: 5. Energy Res: 35 Energy Res: 15 Energy Res: 15 Damage Res: 303 This seems to be somewhat dependant on the type of enemy you face, so Feral Ghouls more often than not will pass Radworms. Energy Res: 70 But there are also a few friendly droids! Like so many features and mechanics in Fallout 76, leveling up and farming XP work a bit differently than in previous Fallout games. Featuring an expanded roster of the standard enemies one would expect to see in the regular Fallout games, there's some surprises and even some mythical beasts that will take a lot of work to take down. Damage Res: 10 You can use melee weapons to make quick work of them, but be wary of where the Queen is. Rad Res: 250. Rad Res: 1000, HP: 300 Those looking for a beginner's guide to get started with Fallout 76 should have a look at our Fallout 76 guide. Damage Res: 100 Damage Res: 10 Rad Res: 10, HP: 775 Overview. Keep behind cover when it's attacking from afar and you should be fine. Energy Res: 100 Damage Res: 300 In this Fallout 76 Combat Guide, we will guide you on different aspects of combat in Fallout 76. Fallout 76 is what most people would call a failed experiment in the franchise. Energy Res: 135 When fighting, always prioritize finding cover first. Damage Res: 10 Energy Res: 10 Energy Res: 100 Energy Res: 25 Energy Res: 135 If a player character enters a building, they will retreat to the edge of the area. Legendary items are the best items in Fallout 76. Damage Res: 150 Damage Res: 135 Rad Res: 15, HP: 500 Attack these guys before they can attack you. Rad Res: 10, HP: 150 Damage Res: 10 Damage Res: 10 Energy Res: 5 Rad Res: 135, HP: 600 Gigantic, mutated bats that act suspiciously like dragons.⦠Damage Res: 250 Damage Res: 90 Energy Res: 20 Best to use VATS to take them out since they're stationary, but hard to spot. Energy Res: 25 Energy Res: 300 Rad Res: 40, Damage Res: 25 Their guns are generally based on their level. Rad Res: 250, HP: 600 Rad Res: 250, HP: 625 Energy Res: 25 HP: 350 Energy Res: 90 Rad Res: 250, HP: 225 Energy Res: 250 Rad Res: 350. Damage Res: 90 Energy Res: 10 Damage Res: 5 Energy Res: 5 Keep in mind, not every animal has alternate forms so they may just boast different levels. Rad Res: 200. Rad Res: 135. Fallout 76 â Enemies Detail Guide. Energy Res: 250 Energy Res: 20 Damage Res: 10 The Treasure Maps in Fallout 76 can be found everywhere, from supply drops to enemy corpses, but finding them is another story. Rad Res: 50, HP: 350 Don't try to run away from these overgrown reptiles as they will find you and catch you. Rad Res: 15. Rad Res: 150. Most if not all of these throwable weapons have short ranges, but they can deal tons of damage or affect an area. Damage Res: 115 Energy Res: 30 Damage Res: 10 Energy Res: 50 The best locations to farm Legendary Items in Fallout 76 . Damage Res: 110 Your character will be able to travel through mountains, swamps, wastelands, ruined towns and floodplains. Energy Res: 20 HP: 875 Rad Res: 150. Energy Res: 200 Rad Res: 150, HP: 700 In the task to rebuild Appalachia in Fallout 76, your CAMP will be your best friend.This base-building device allows you to create buildings and workshops, but also serves as a ⦠Energy Res: 150 Energy Res: 300 Damage Res: 5 Energy Res: 250 HP: 45 This will allow you breathing space and protection from enemies raining gunfire at you. The best Fallout 76 build entirely depends on your playing style. Rad Res: 125. Return aggro to them by peeking from your cover! Rad Res: 150. HP: 975 Energy Res: 90 Energy Res: 150 Rad Res: 20, HP: 400 Energy Res: 135 Rad Res: 1000, HP: 200 And playing the role of the big bad, we have these things. Energy Res: 60 Damage Res: 150 Energy Res: 15 Energy Res: 90 Energy Res: 25 Rad Res: 250, HP: 1475 Rad Res: 1000, HP: 150 Rad Res: 1000, HP: 150 Energy Res: 150 Rad Res: Immune, HP: 40 Energy Res: 50 Damage Res: 5 Damage Res: 100 Please enable JavaScript to see comments. Rad Res: 250, HP: 35 Damage Res: 150 Grafton Monster. HP: 1575 Energy Res: 50 Rad Res: 250, HP: 1275 Rad Res: 250, HP: 1500 HP: 2225 Damage Res: 135 Damage Res: 135 Rad Res: 10, HP: 200 Rad Res: 10, HP: 150 There are a bunch of variants on top of the standard enemies in the game. Damage Res: 300 Damage Res: 10 After loving my playthrough of Fallout 4 in 2020, I gave Fallout 76 a try and loved it right away. As your character level up, your enemies will also gain new levels, abilities and actions. Damage Res: 100 By far the most common are Diseased enemies which have a chance to pass on nasty infections should they hit you. You'll want to try and keep your distance though as much as possible as the ranged attack is far easier to dodge. Rad Res: 135, HP: 1725 Energy Res: 250 Energy Res: 100 Energy Res: 5 Damage Res: 150 Rad Res: 150, HP: 3900 Rad Res: 135, HP: 950 They can shoot projectiles and turn invisible too, but its definitely possible to take them down. HP: 40 Damage Res: 30 Forest Maps Forest Map #1. Damage Res: 100 Energy Res: 15 In Fallout 76 you will be encountered by the different types of enemies; Animals, Robots, and Humanoid. Energy Res: 100 Rad Res: 135. Would you actually want a Grand Theft Auto remaster? The best bet is to use VATS to whittle their numbers down as they're a little fast for precise ranged weapons. Rad Res: 1. Damage Res: 100 Rad Res: 250, HP: 625 Damage Res: 50 Energy Res: 10 Rad Res: 250, HP: 1100 Nimble critters that can dart around, but very weak otherwise. Not all that durable however so keep behind cover and fire. Rad Res: 150, HP: 60 Damage Res: 90 Energy Res: 5 Energy Res: 50 Rad Res: 135, HP: 2750 Fallout 76 nukes - Deliver the nuclear payload to your enemies and scavenge for rare materials. Damage Res: 15 HP: 575 Rad Res: 10. Rad Res: 110, HP: 425 Energy Res: 20 Energy Res: 25 Damage Res: 10 Run as far away as possible, then shoot at it before it gets to you. Damage Res: 85 Energy Res: 125 Rad Res: 250, HP: 1300 Energy Res: 25 Bloatflies. Full list of all 60 Fallout 76 achievements worth 1,255 gamerscore. Energy Res: 60 HP: 35 Damage Res: 40 Rad Res: 250. Rad Res: 250, HP: 625 HP: 850 Rad Res: 150, HP: 650 Damage Res: 5 Strafe to the side and dodge the rocks. So I want to know how do I find them and how do I identify them, because I have seen some enemies with little crowns over their head etc but still doesn't count. Energy Res: 20 They also outclass the other enemies in the area by a significant margin and reward players with decent loot, even Legendary items in rare occasions. Energy Res: 100 Rad Res: 150, HP: 1050 Damage Res: 115 Damage Res: 150 Rad Res: 250, HP: 1275 Damage Res: 10 Rad Res: 350, HP: 900 Energy Res: 10 Rad Res: 25. Rad Res: 250, HP: 275 Rad Res: 250, HP: 225 HP: 45 They'll usually run away from you. Fallout 76 lockpicking - Access safes and locked doors with ease. Rad Res: 150, HP: 3725 They have high defences, but aren't that nimble. Slow and easy to kill, but they do also show up as a distraction when the Mirelurk Queen is attacking you. Energy Res: 100 Energy Res: 135 Energy Res: 100 Damage Res: 135 Energy Res: 230 Damage Res: 135 Your best bet is to stay as high up as possible and shoot from there; otherwise keep on the move. Damage Res: 90 Can be more of an annoyance unless there are a large number of them. They do tend to attack in groups though. Not typically hostile and will reveal locations should you let it stick around. Rad Res: 350, HP: 650 Energy Res: 70 Energy Res: 20 Durable and relentless in their pursuit, these melee attackers can be a pain unless you find an elevated surface to take them out. Damage Res: 5 What Fallout 76 legendary enemy locations are worth exploring when you're looking to increase your legendary item count?. These humanoid-like enemies can attack with either guns or melee weapons. Only take these on with a team. Energy Res: 90 Damage Res: 90 HP: 350 Damage Res: 150 Energy Res: 5 Damage Res: 135 Damage Res: 100 Energy Res: 20 Rad Res: 250. Damage Res: 25 Energy Res: 90 Weapons can be found with mods on them from enemies or various containers. Energy Res: 15 Rad Res: 250, HP: 250 Energy Res: 100 Rad Res: 10, HP: 280 This one is relatively slow, so you can circle-strafe them, but they are capable of taking a lot of damage. Rad Res: 300, HP: 390 Rad Res: 10. Rad Res: 25, HP: 500 Rad Res: 300. They are still special types of opponents that are a bit more difficult to defeat though and they act as bosses of the area that youâre fighting in. Energy Res: 5 Energy Res: 60 Damage Res: 135 Rad Res: 250, HP: 110 Rad Res: 135. Energy Res: 150 Fallout 76 includes these alongside the standard fare of Super Mutants and Deathclaws to make for a rather terrifying roster of monsters. Damage Res: 85 Energy Res: 250 Your best bet is to find something to climb on top of and take them out where they can't reach you. Rad Res: 250, HP: 20 HP: 50 Energy Res: 100 Rad Res: 250. HP: 2650 Damage Res: 1 Use VATS against these nimble pests as while they're not dangerous on their own, they do appear in numbers. Rad Res: 1000, HP: 250 Damage Res: 250 They also have a ton of health, so only coordinated teams with a huge arsenal stand a chance. Rad Res: 25, HP: 180 Rad Res: 5, HP: 150 Energy Res: 100 Energy Res: 200 Damage Res: 15 Energy Res: 140 Rad Res: 100, HP: 725 It still locks on for a percentage chance of hitting an enemy ⦠HP: 425 The Fallout 76 VATs system, or Vault-Tec Assisted Targeting System to its friends, has changed a little in Fallout 76. Keep your distance or have a barrier blocking their attack. Usually attacking in tandem with Super Mutants, they're otherwise not too dissimilar to Mongrels. Energy Res: 75 Damage Res: 5 Damage Res: 300 Rad Res: 250, HP: 525 Energy Res: 90 They're easy to dodge though so keep your distance. Their guns are generally based on their level. HP: 100 Damage Res: 90 HP: 525 Damage Res: 150 Damage Res: 10 Rad Res: 25, HP: 250 Energy Res: 25 Damage Res: 10 Here is a guide to ALL the locations of where you can find your precious treasures. Energy Res: 250 Damage Res: 15 Energy Res: 40 Capable of cloaking themselves as well to make hitting them harder. Damage Res: 150 Encountered in Flatwoods, can be somewhat elusive, but can challenge you to a fight. Rad Res: 300, HP: 1575 Damage Res: 10 The best way is just to go into VATS or use a shotgun/melee weapon to take them out. All rights reserved. Energy Res: 150 Rad Res: Immune HP: 50 Energy Res: 30 Keep your distance where possible and make sure you dodge the volley of shots. Energy Res: 250 Fallout 4 Wiki will guide you with information on weapons, armor, enemies, perks, maps, guides and walkthroughs. Energy Res: 100 Don't even get me started on why the Scorchbeast may be the most difficult enemy to take down. Try to take them on and put something between them and you. Energy Res: 140 Damage Res: 50 Damage Res: 10 Rad Res: 300, HP: 1450 Energy Res: 100 Can either throw projectiles or pummel anything that dares come close or stomping anything trying to flank it. The main issue you'll have is spotting them before they attack you. For Fallout 76 on the Xbox One, a GameFAQs message board topic titled "Enemies are bullet sponges". Damage Res: 150 This can also be used to see all the humanoid enemies and even the mythical creatures. HP: 850 Alternatively you can use Perks Cards to boost your abilities, so check out the Fallout 76 perk cards guide. Energy Res: 30 Another not particularly tough enemy to take down, so unload on it as much as you can. Poison Res: 100. Energy Res: 20 HP: 50 Damage Res: 15 The Creatures of Fallout 76 refers to natural, if mutated, animals and humans that you encounter as Enemies in the game. Damage Res: 135 Keep your distance and dodge the sludge bombs they throw at you. Rad Res: 250. Rad Res: 10. Rad Res: 135, HP: 1550 Damage Res: 135 Damage Res: 135 Damage Res: 130 Damage Res: 150 Damage Res: 250 HP: 2125 Rad Res: 250, HP: 150 Damage Res: 40 These things are hulking tanks that have all bases covered, so try to take it on with friends if you must. Energy Res: 300 Damage Res: 200 HP: 75 They tend to attack in groups, but they don't have much in the way of health. Energy Res: 20 Rad Res: 250, HP: 750 Energy Res: 125 Otherwise, try to find something to keep it away from you and attack from a distance. Energy Res: 20 Energy Res: 140 These green savages attack much in the same way to the Feral Ghouls, but have the added pain of causing Radiation damage. Energy Res: 230 For the best protection, you'll want to seek out the Power Armor, so all the locations are in our Fallout 76 Power Armor locations guide. Damage Res: 40 The most annoying thing about these guys is that they emerge from underground right beside you. Energy Res: 250 Rad Res: 25, HP: 1450 HP: 660 Rad Res: 250, HP: 35 Energy Res: 250 Energy Res: 75 Energy Res: 15 Energy Res: 250 Rad Res: 250, HP: 400 Damage Res: 5 Energy Res: 125 It has everything that the standard Scorchbeast has, as well as some devastating freezing attacks from the air.
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